Prima Materia — Worldbuilding Wiki¶
Codex version v0.3 · See the Changelog for what changed in each version. Every page shows its own "Last updated" date at the bottom, and the page-source link (top of each page) leads to its full edit history on GitHub.
Welcome to the worldbuilding reference for Prima Materia, a turn-based tactical RPG set in a world where an ongoing Ascension Ceremony threatens to reshape divinity itself.
Documents¶
- World Overview — The master lore document. Start here for a complete introduction to the world.
- Cosmology & Metaphysics — The Five Realms, the Eidolons, Ascension mechanics, and Exousia theory.
- Apotheosis — The transient deification: the party's in-battle godhood as the brief, self-willed twin of Ascension.
- Glossary — A comprehensive, categorized reference to the world's terms, peoples, places, and concepts, each linked to its canonical page.
- Locations — Kyanos, Kuklos Anankes, and the Unknown with its layered zones.
- Factions — The Collective, Henosis (the state religion), the Union, the Vanarites, the Elpidi, the Adventurer's Guild, and other groups.
- Society & Daily Life — Class, gender, daily religion, folk practice, and the economy of Kuklos.
- Characters — Party members, their relationships, and key non-party figures.
- Character Digest — Fast onboarding sheet for the whole party: at-a-glance table, capsules, and a recurring-terms glossary.
- Party Relationships — The interpersonal web of the playable party — who trusts whom, who clashes, and how those bonds shift across the journey.
- Story & Narrative — The premise, narrative themes, and cultural context.
- Devices & Technology — Devices, ampoules, Runic Builders, and the technological divide.
Mechanics¶
The game-design docs the lore leans on directly. (The full design library lives in the repository; these two are surfaced here because the worldbuilding pages reference them.)
- Exousia Economy — Zones, the Consumption, and Device revival: the gameplay treatment of the magic economy.
- Named Devices — The canonical mechanical catalog for named Devices (charges, Device-only Skills, gear-conditional Momentum).
Reference¶
- Open Questions — Unresolved worldbuilding decisions and design questions.
- Idea Bank — Terms, frameworks, and concepts considered and set aside, available for future use.
- Changelog — Durable record of canon changes and retcons.