Prima Materia — Worldbuilding Wiki¶
Welcome to the worldbuilding reference for Prima Materia, a turn-based tactical RPG set in a world where an ongoing Ascension Ceremony threatens to reshape divinity itself.
Documents¶
- World Overview — The master lore document. Start here for a complete introduction to the world.
- Cosmology & Metaphysics — The Five Realms, the Eidolons, Ascension mechanics, and Exousia theory.
- Locations — Kyanos, Kuklos Anankes, and the Unknown with its layered zones.
- Factions — The Collective, Henosis (the state religion), the Union, the Vanarites, the Elpidi, the Adventurer's Guild, and other groups.
- Society & Daily Life — Class, gender, daily religion, folk practice, and the economy of Kuklos.
- Characters — Party members, their relationships, and key non-party figures.
- Character Digest — Fast onboarding sheet for the whole party: at-a-glance table, capsules, and a recurring-terms glossary.
- Party Relationships — The interpersonal web of the playable party — who trusts whom, who clashes, and how those bonds shift across the journey.
- Story & Narrative — The premise, narrative themes, and cultural context.
- Devices & Technology — Devices, ampoules, Runic Builders, and the technological divide.
- Open Questions — Unresolved worldbuilding decisions and design questions.
- Idea Bank — Terms, frameworks, and concepts considered and set aside, available for future use.
- Changelog — Durable record of canon changes and retcons.